//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================

//==============================================================================
define Head
{
	SetSelector
	{
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
			}
		}
	}
}

//==============================================================================
define Weapon
{
	 set hotspot
	{
		version
		{
			Visual Archer X Crossbow
		}
	 }
}

//==============================================================================
define FireArrow
{
   set hotspot
  {
      version
      {
         Visualparticle scenario a signal arrow fire toxotes
      }
   }
}

//==============================================================================
define FireSmoke
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define FireSmoke2
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_IdleA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   { 
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_WalkA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   { 
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_AttackA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true   
               tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_BoredA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual Archer C Crossbowman_BoredB
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_deathA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
                TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Standard
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Copper
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Bronze
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman_FlailA
ReplaceTexture Archer c crossbowman standard/Archer C Crossbowman2 Iron
					Connect TopOfHead Head hotspot
				connect Attachpoint Weapon hotspot
			}
		}
	}
}


